Animation Rigging Tool
The first step in animating a character is to create a rig. In effect a rig is like a skeleton. There are joints and bones that connect those joints that determine how our character is allowed to move. For this project, I created an automated tool that could assist animators in creating rigs faster along with the controls needed to manipulate the rig. I did this using maya’s internal python developer environment. Creating this program was an iterative process. I received feedback from an animator and was able to improve and add extensions to the code over time.
Learning python commands in Maya was an arduous journey. There was one library for all the commands, but the use sections were often underdeveloped. Because of this, learning to code in the environment was an uphill battle that involved a lot of trial and error. The made it very fulfilling when it finally reached a point that it could be legitimately useful to an animator.